Alter Aeon server updates for May 15, 17
From Draak:
There’s been a major update to cleric heal and harm spells and skills.
This includes cleanup to the skill trees, reorganization and moving
useless things to make newbie clerics more effective, and a bunch of
new effects and mechanisms. Note that the heal and harm trees have
had several renames! You’ll still be able to cast the new spells with
the old keywords, so it shouldn’t break too many aliases.
The level 6 cleric spell ‘detect poison’ has been raised to level 12.
The level 12 cleric spell ‘remove poison’ has been lowered to level 6.
The level 11 cleric spell ‘detect undead’ has been raised to level 20.
The level 28 cleric spell ‘sacred touch’ has been lowered to level 11.
Flamestrike now has extra damage and effects when used on cursed targets.
Add new level 1 cleric curse, ‘afflict’. This curse in general weakens
the target, but its main use is to amplify the damage of inflict.
The spell ’cause light wounds’ has been renamed ‘inflict wounds’.
The spell ’cause serious wounds’ has been renamed ‘chasten’.
The spell ’cause critical wounds’ has been renamed ‘inflict suffering’.
The inflict spells cause as much damage as before, but are they’re now
close range and cannot be cast if you are nomelee. There are also other
effects:
The ‘inflict wounds’ spell causes extra damage to small or mortally
wounded targets.
The ‘chasten’ spell lowers the morale of targets. This effect is
increased if the cleric is wielding a blunt weapon.
The ‘inflict suffering’ spell causes ongoing damage. If the target is
wielding a flexible weapon such as a whip or flail, the spell has chance
to instantly daze or stun the target.
If the caster is wielding a weapon, the ‘harm’ spell will use the basic
damage type of that weapon in addition to its own damage type.
The spell ‘cure light wounds’ has been renamed ‘soothe wounds’.
The spell ‘cure serious wounds’ has been renamed ‘bolster’.
The spell ‘cure critical wounds’ has been renamed ‘heal’.
The spell ‘heal’ has been renamed ‘major heal’.
The healing spells still heal the same amount, but also now have other
minor side effects, and will show different messages based on creature
type. See the help page for details.
Newbie cleric intro zone is now open!
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