Woo, freak 16 soulsteal!

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August 24, 2019 at 08:04AM

Alter Aeon server updates for Aug 24, 19

From Draak:
Encounters should now ignore the presence of dancing lights, continual
lights and other system mobs.
You should be able to skin and butcher animals smaller animals now.
Producing mastercrafted items is bit more dependent on skill, and a bit
less dependent on luck.
You can sometimes gain a profession point when finishing a mastercraft item.
Fixed display issue with weapon traits on weapons with damage type
‘none’. (Artisan)
Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong)
Remove curse is now level 10.
Sense life is now level 9.
Smelting ore takes half the time.

Job changes from Shadowfax:
Jewelry retrieval jobs have been given broader specifications so that
more objects qualify as jewelry.
Retool ‘goals’ command to show both currently accepted quests and jobs.
Add remaining time on job descriptions when displaying in-progress and
completed jobs.
Mobs that only give hunter jobs are no longer disqualified as targets for
delivery, missionary and minister jobs.

Delivery jobs now expire upon logging out, and all job-related
letters/parcels/tracts are flagged as NOSAVE. This should help prevent
the confusion of having deliveries for jobs that have already expired.

Job and quest commands now mirror one another much better and are more
intuitive. Also, ‘nearby’ and ‘completed’ options were added for the
job command.

Non-newbie retrieval and delivery jobs are now weighted toward choosing
targets from the same sector. Jobgivers will still occasionally select
targets from other sectors and planes, and such jobs will pay more when
completed.

Hunter jobs are now weighted toward choosing targets from solo and group
4 areas. Additionally, these jobs now take a target’s area group size
into account in addition to the its level when judging its worthiness
as a hunter target.

Hunter jobs and pilgrimages won’t choose very high level targets or very
high level areas, respectively, until players reach level 38 (raised
from level 33).

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Darklord had to retreat from some Atlantian loan sharks!

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August 17, 2019 at 06:01PM

Alter Aeon server updates for Aug 17, 19

Fix bug in ‘credit buy boat’. We’ll refund the affected players.

From Draak:
Messages when comparing weapons now specify that they measure the weapon’s
melee combat damage only.
Weapon messages for what mobs are vulnerable or resistant to a weapon’s dtype
have been condensed.
Metallurgy costs lowered a little bit.
Fixed bug in mystic armanent that added the magic dtype before checking
if existing effects would interfere with the spell. (Lexie)
Lower level characters should now have a better chance of making
mastercraft items, if their skill level is high enough.
More reorganization for weapon info on id/list.
Profession point costs for hone weapon, customize weapon, balance weapon
and reinforce armor reduced. (Uicli)
Fixed bug where shadow cost would get stuck after channel casting with
the ‘blok’ rune.
Added %php, %pmn and %pmv tags to the prompt for percentage of hit points,
mana and movement, respectively. (Artisan)

Smiths’ Guild should coming online. You advance in rank by forging mastercraft
items. As you go up in rank, you receive a small but growing discount to most
forging costs.

The identify command can now target objects in specific wear locations.
For instance, if you want to identify whatever you’re wearing on your
feet, ‘id feet’ will give you the stats for whatever you’re wearing
on your feet, if anything. (Aven)

Level 18 and 22 cleric had very few spells, while the levels below and
above them had too many. The following spells have been re-leveled to
smooth out these irregularities:
Spell ‘word of recall’ is now cleric level 18, up from 17.
Spell ‘slow poison’ is now cleric level 18, down from 19.
Spell ‘hold undead’ is now cleric level 20, up from 19.
Spell ‘area refresh’ is now cleric level 22, down from 23.

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August 15, 2019 at 06:27PM

There’s still time to complete all of the event quests before the Feast of the Sacrifice ends tomorrow!

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August 12, 2019 at 07:33AM

The event for Eid al-Adha has officially begun! Log in and type ‘event’ for more info.

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August 11, 2019 at 07:50AM

Alter Aeon server updates for Aug 11, 19

From Draak:
The check command should be a bit less harsh judging the melee capabilities
of warriors and thieves.
Terrible weapons will now show a JUNK label when identified or listed.
Suboria’s sector has been shrunk back to its proper size.
Mystic armanent now works on flexible weapons like whips in addition to
blunt weapon damage types.
The speed differences between forged weapons with grips vs. ones with
handles and ones with hafts vs. ones with poles should be more pronounced.
Crafted weapons should have better dierolls.
Brewonly spell help pages should now indicate that they can be created by
brewing potions.
Some vendors now buy cooked recipes.

Leathercrafted armor will tend to gain much less AC, but can have much
stronger bonuses to hitpoints and/or movement. Some will still be
blank – these are good for adding spikes, studs or runes to.

Forged spikes and studs more heavily favor adding damroll, hitroll and
attacks to leathercrafted equipment over other stats. The type of metal
used is also more important.

From Shadowfax:
You must worship a god to do priest tasks, even from pantheist priests.
Make amount of gold requested for almoner jobs more reasonable for low
level players.
Players who are underleveled for the sector they are in will no longer
receive pilgrim jobs in that sector.

Changes to dread portent and soulsteal:
Dread portent will always notify when a creature in the same room is near
death. Knowledge of the ‘soulsteal’ spell is no longer necessary.

The threshold where dread portent notifies that a creature is near death
is now the same as when the creature is vulnerable to ‘soulsteal’.

Soulsteal can now be cast as a duration spell, provided one is affected
by ‘dread portent’ at the time of casting. The target’s soul will be
stolen (or at least try to be) as soon as it becomes weak enough for the
spell to work and if the caster is still affected by ‘dread portent’.

Multiple soulsteals in quick succession now count less sharply against
the caster. You will fail less often, but you will still sometimes fail.

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August 03, 2019 at 11:46AM

Alter Aeon server updates for Aug 03, 19

From Draak:
New scribing affinities: force, shadow

You should now be able to scribe scrolls using spellcomps that have an
affinity for the spell, not just spellgroups. Keep in mind that many
spells cannot be scribed, just like some cannot be brewed.

Spell help pages will now display if they can be brewed, scribed, put on
spellstaffs, etc. at the bottom of the page. This required the creation
of a new flagging register for spells that was added by hand to each
spell entry – please let Draak know if you find any errors or omissions.

From Shadowfax:
Make minister job construction much more efficient.
Fix bug preventing priest tasks from being accepted by priests of certain gods.

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July 29, 2019 at 09:58AM

Alter Aeon server updates for Jul 29, 19

From Draak:
Added ‘sector’ command, for looking up the various sectors of the game.

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July 28, 2019 at 06:03PM

Alter Aeon server updates for Jul 28, 19

From Draak:
Changed colors for daze and stun sends.
Encounter help page added.

Sea boarder encounters are now active. Creatures from the depths of the sea
will board vessels from time to time. Most are hostile, but some may have
other purposes for seeking out sailing vessels. This is experimental, and
has a built-in manual override so Draak can adjust the rate or turn it off
altogether if there are issues.

From Shadowfax – job changes:
All jobs now take sector into consideration. Jobs that originate
from the newbie islands should restrict their targets to the
island where the jobgiver resides. Jobs from all other sectors
should avoid sending players back to the newbie islands (but
may choose targets from one another).

Priest jobs will award more experience if a player’s favor is
already maxed out.

Almoner jobs are now governed by the gold offset and how much
other jobs pay out when determining how much gold is needed to
complete them. One should be able to earn this amount of gold by
completing about nine to ten other jobs.

Retrieval jobs now allow lower loadprob and heavier objects
as valid targets, opening up many more possibilities,
especially for armor and weapon retrieval jobs.

Priests on the newbie islands will now assign seeker tasks.

Numerous modifications were made to the code that are mindful
of system performance in an effort to reduce lag caused by job
construction. More updates are on the way.

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